Developed by Capcom. Action, PEGI 18

Released in UK on PS4/Xbox One/PC by Capcom on 8th March 2019, RRP £49.99.


Hard to believe that it’s been eleven years since fans of the Devil May Cry series played what they consider a canonical entry in Capcom’s blisteringly anarchic hack ‘em up, but here we are and boy are you guys in for a rollicking time. But before we proceed we would just to point out the Ninja Theory’s DMC reboot/rehash/spin-off - or whatever it might be considered in the realm of video game thingies – was a triumph and you’d be fool not to check it out if you haven’t spun it in your console drawer.


Anyway, we digress – let’s get back to Devil May Cry 5. Damn. This game is something else, folks. It’s punk rock with a capital P, but most importantly it delivers what this series does best in spades, demonic ass whopping galore, and it’s all wrapped up in a beautifully designed game engine that’s also responsible for powering January’s ground breaking Resident Evil 2 remake.


Series stalwarts Dante and Nero are back in the mix alongside newcomer, V, a rather mysterious chap with an emo-quiff, in a story that bounces around different time periods and is told from differing perspectives. It can get a little confusing at times, but once the pieces start coming together and the revelations roll out thick and fast you’ll be hooked until the end credits come rolling around slathered in the red stuff. The real pull here is the combat, and there is plenty of it to go around.


While the mechanics behind the combat are simple (three specific attack types mapped to their own face button the pad), it’s what you do with it that counts. There are so many attack combinations we lost track of them as we slaughtered our way through the ten-hour plus campaign. Where Capcom really changes things up is in the introduction of V, who, unlike Dante and Nero, doesn’t really brawl. Instead he summons monsters to do the ass-kicking for him, before moving in for the death blow once the intended target’s health has reached a critical low.


This new approach makes for a really interesting spin on the tried and tested formula, and with so many different ways to power up your characters’ abilities in a scuffle this might just be one of the deepest combo crunching titles out there. And for a game with three characters that require a huge amount of narrative juggling Capcom has done a stellar job of ensuring that each one gets their moment in the spotlight. There’s so much room for re-playability here too, so much so that when we finished it we started all over again after getting to grips with the myriad toys you unlock over the course of the campaign. For those of you that missed the original characters and a continuation of the series, you are in for one hell of a reunion. For anyone looking for a killer action title, look no further.


Sebastian Williamson.


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